I am an Assistant Professor of Computer Science at Brown University, where I co-lead the Brown Visual Computing group. In my research, I’m broadly interested in the intersection of computer graphics with artificial intelligence and machine learning: I build intelligent machines that understand the visual world and can help people be visually creative. This entails developing technologies that do things such as:

Much of my group's current work focuses on analyzing, modeling, and synthesizing 3D scenes and the objects that comprise them. My research is funded by gifts from Adobe, Autodesk, Pixar, and NVIDIA, as well as grants from DARPA and the National Science Foundation, including an NSF CAREER Award.

I received my PhD from Stanford University, where I worked with Pat Hanrahan in the Graphics Lab and with Noah Goodman in the Computation and Cognition Lab. I received my undergraduate degree from the University of California, Berkeley.

News
November 2020
Do you work in deep learning? Like Billy Joel songs? Check out the end-of-semester song from Brown's deep learning course.
November 2020
Applications are now open for our new exploreCSR program, Socially-Responsible AI for Computational Creativity! Learn more here.
October 2020
Two new papers accepted to 3DV 2020!
August 2020
Attending SIGGRAPH 2020? Drop by our BoF (Birds of a Feather) session Monday 8/24 at 11am Pacific Time to discuss the future of synthetic 3D indoor scene datasets.
July 2020
Archive
Publications